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"Wanting people to listen, you can't just tap them on the shoulder any more. You have to hit them with a sledgehammer." |
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John
Doe – Se7en |
I
consider myself well and truly hit.
Based
on a graphic novel by the revered Alan Moore, The
League of Extraordinary Gentlemen has at its
heart an interesting and seemingly literary concept.
A team of crime-fighters is assembled by Her Majesty's
Government to combat the threat of world war, each of
them drawn from successful Victorian novels and with
very specific skills. Given that most of the novels
were set in a similar and for the most part reality-based Victorian
England, and that were primarily concerned
with the fate of the central character, breaking down
the barriers between individual narrative worlds represents
less of a problem than it does in very specific generic
works such as House of Frankenstein, House of
Dracula or, God Forbid, Van
Helsing. Doing so there involved a dilution or compete
disregard of the spirit or rules of the stories that
gave birth to the characters in the first place. All
of which sounds very high concept and clever, as none
of the characters in the chosen novels were superheroes –
they were adventurers, scientists and risk takers, all
vulnerable and fallible and just a few bold steps away
from you and me. Interesting, huh? Well yes, but there's
a problem here, and it lies not in the original novels,
but in the exaggerated nature of comic book characters
and stories coupled with the evolution of the action film and
the changing expectations of target audiences.
The
League of Extraordinary Gentlemen cost close
to $93 million, not insane by today's action movie standards
but still bloody pricey for a low key adventure film targeted
at an audience with a nostalgia for old-style Boy's
Own adventures. So to reach a wider audience, a few
changes would be needed, and despite the literary heritage,
the characters here are all drawn not from the novels
in which they first appeared but their cinematic offshoots,
most of whom have undergone considerable
alteration in subsequent decades. In the hands of Blade director Stephen Norrington, the film becomes a case
study in generic inter-development and mutational cross-breeding. Like many modern genre films, it pilfers from a whole
slew of sources, and like so many attempts to bring
characters from different stories into one tale, it betrays the original novels and
the conventions and rules of the sub-genres that they gave
birth to.
Take,
for instance, the team's vampire, Mina Harker. As the
wife of the would-be hero of Bram Stoker's seminal vampire novel Dracula, her condition has an alternate-reality
logic. Bitten by the Count but ultimately rescued, this
is a vampire that could have been had the concluding events of the tale taken another
turn. But the vampire here has little to do with Stoker,
having the vicious physicality of post-Lost
Boys creatures, an ability to hurl herself
up walls at a speed that leaves those in Fright Night standing (and has more in common with the leaping demon
in Peter Jackson's The Frighteners),
and a Dr. Doolittle-like command of the local bat population.
She is a post-modern vampire in almost every respect,
but is able to wander around in bright sunlight without
bursting in a flames or exploding, cheerfully (or ignorantly)
ignoring a golden rule of vampire cinema established
way back in 1922 by Nosferatu.
And at a time when Buffy and Blade can prompt vampires
to disintegrate on the spot with a spike thrust roughly
into the chest area, Mina can take a blade full through
the sternum and then come back to life with the feeble
claim that it missed her heart, which presumably has
been relocated in one of her legs, or something. Mind
you, given that we are used to vampires making an explosive
exit when killed, her Michael Myers-like return from
the undead can be seen coming a mile away, and in case
you fail to spot the reference, she sits up behind her
would-be dispatcher in a shot lifted almost wholesale
from Halloween. She is also, with audience
demographic in mind, the team's token female and hot
enough for the lads to get all smiley over. That said,
her impersonation of a disgruntled Sean Connery was
funny enough for me almost to forgive much of the above.
Almost.
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What
is wrong with this picture? A clue:
the character
on the left is a vampire. Nice day
for it. |
This
hybrid approach to character is evident in all of the
League's members, most of whom are designed with an
eye on recent action cinema and especially comic book
adaptations, with the knowledge that a sizeable portion of its
potential audience will have gorged itself on recent
generic excesses and be hungry for more. Thus Allan
Quartermain has mutated from a simple adventurer to
Allan the Everything Slayer, a man with an almost bionic
shooting ability and Bruce Lee-like fighting skills,
which are created almost entirely by Paul Rubell's quicker-than-the-eye
editing. Dorian Gray has been transformed from the immoral
cad protected from the ravages of age to a T-1000 from Terminator 2, an indestructible, self-repairing
warrior who survives enough assaults to make you wonder
just what state the portrait that is suffering his injuries
must be in. The murderous megalomaniac Captain Nemo
has developed a streak of nobility and, huge beard aside,
has become The Prince of Persia, a computer game character
with superhuman sword and fighting abilities, a whir
of fists, feet and blades that plays like a cross between
Jet Li and the Warner Brothers cartoon Tasmanian Devil. Mr.
Hyde is no longer just a bestial expression of the darker
side of humanity, but The Incredible Hulk, though later
in the film abandons his uncontrolled madness
and becomes more emotionally stable than even Dr. Jeckyll,
a team player able to use his increased size and huge
strength to give the enemy what for, only meeting any
sort of resistance from an even more oversized version
of himself in a rework of the cyborg punch-up from Robocop
2. The Invisible Man is very consciously a
couple of generations on from the original, a thief
who stole the formula and, as the mouthy cockney wide
boy, an increasingly familiar figure in Hollywood films
who is used here to (unsuccessfully) misdirect the audience
from the real False Hero.
And
then, of course, there is Tom Sawyer, the cheery, energetic and good-looking young American who shoots with two pistols
in the now familiar John Woo fashion (see also Brendan Fraser in The
Mummy and countless others of late) and provides
old Quartermain with a surrogate son to replace the
one he lost and to whom he can pass on his unique skills with a rifle. The scene in which he finally, inevitably, masters
the skill and inherits the dying Quartermain's mantel
clunkily echoes the handing over of power following
the war of independence, as the fading symbol of the
old British Empire (Quartermain's professed hatred for
the Empire seems calculated to engage an American audience
who still celebrate the departure of 'the hated Brits')
defers to the representative of a new, young (and
good looking) country. Like all of the characters here,
they act and talk almost exclusively in cliché.
This
mutation extends beyond the characterisation and into
the hardware. That the group has an automobile in these
times of horse-drawn carriages seems driven more by
the need for a pacy car chase than any internal logic,
but this vehicle was clearly constructed by the same
company that created the Batmobile, enabling it to smash
through stone and repel bullets with no visible signs
of damage. Nemo's Nautilus, meanwhile, is a cross between
a luxury liner and a Polaris submarine, complete with
guided missiles and a kick-ass propulsion system. A
virtual leviathan when it first emerges from the water,
it towers over the astonished group and glides majestically
through the ocean as the camera swoops across it in
a manner that cannot help but recall similar, "look
at this big ship!" shots from Titanic,
yet later is small enough to navigate the canals of
Venice until it gets stuck under a low bridge.
In
modern action cinema, size is everything – it has to
be bigger, louder, more outrageous than what went before.
Thus when we arrive at the villain's secret lair, it's
the size of a large town and encompasses a factory for
constructing evil automatons that would rival the production
line in I, Robot. It's old and decaying,
so presumably had a previous use, but given it's size
I can only presume it was where they stored the pyramids
until they were ready to be transported to Egypt. It
takes the Big Set Finale concept of Bond movies and
runs with it like lunatic with a live grenade, which
it then throws at the audience. Inevitably, there is
extensive use of CGI, which allows the characters to
repeatedly achieve the completely impossible and us
to disconnect with them on an emotional level.
The effects almost always look fake, but really
fall on their arse when we go underwater, the snaking
camera shots that reveal the location of the bombs that
may destroy Venice looking uncannily like an intro to
the latest Tomb Raider game. A second set of
bombs located on the submarine are also revealed through
camera trickery, this time a combination of speed-up
effects from Fight Club and Sexy
Beast.
Let
me be clear, I don't believe The League of Extraordinary
Gentlemen is a bad modern action film, not
by any means. I believe it is a typical one,
and that the problem lies not so much with the film
but the cannibalistic nature of the genre itself, which
seems to be stuck in cycle of explosive one-upmanship,
fuelled by an audience that doesn't seem to care that
it is being re-fed the same material over and over again
in a slightly different coloured box. The idea of uniting
a number of characters from key Victorian novels into
a single story is a good one, an original one,
but everything else in the film is frustratingly second-hand, old
ideas and imagery recycled and regurgitated with technical
polish, but no heart.
One
thing you can usually be certain of with high budget
Hollywood action releases is that they will look and
sound terrific, and this disc does not disappoint. This
is especially important given how much of the film takes
place at night or darkly designed and lit interiors.
The picture is crisp and the shadow detail fine, the
reproduction of the sometimes muted colour scheme bang
on. Framed at 2.35:1 and anamorphically enhanced, this
is a very strong transfer.
Two
soundtracks are on offer here – 5.1 and DTS – though there
is little to choose between them. Both a sprightly, with
very good use of surround and LFE channels, reproducing
a very full and typically explosive mix most effectively.
If action movies are your bag, baby, then you won't be disappointed
with this.
There
are two versions of The League of Extraordinary
Gentlemen available for purchase, and if you
are a fan and like your special features, then the two disk set is
definitely the one to go for. If all you want is the film,
however, this single disc version will do you fine, especially
as you can pick it up for under a tenner at the moment.
There
are only two extras on the single disc edition (which is also disc 1
on the two-disc set), and both are commentary tracks.
As with Blade, director Stephen Norrington
seems uninterested or unwilling to participate, so on commentary track 1 we have
actors Jason Flemyng (Dr. Jeckyll and Mr. Hyde), Tony
Curran (The Invisible Man) and Shane West (Tom Saywer),
plus producers Don Murphy and Trevor Albert. The is a
very good track with Murphy and Albert providing the technical
details and the actors the anecdotes, many of which are
very entertaining, none more so than Tony Curran's tale
of his disagreement on the golf course with Sean Connery.
The information provided by the producers is detailed
and almost always interesting, though Murphy sometimes
gets sneery about criticism of the film's use of characters
and cheerfully reveals that the incorporation of Tom Sawyer
into the story (he was not in the comic) was due to pressure
from the studio to have a young American in the cast for
demographic purposes. It's down to Shane West, though,
to tell us that many of the deviations from Moore's original
comic novel were made simply to get more bums on seats.
The track appears to have been made up from three separate
recordings, one each for the two producers and a third of the
the actors as a group. There only a few dead spots, but
a couple are quite long.
Commentary
track 2 features costume designer Jacqueline
West, visual effects supervisor John Sullivan, make-up
effects supervisor Steve Johnson and miniatures creator
Matthew Gratzner. This is a far drier commentary that
the first, inevitable given its almost exclusively technical
nature – much of it is of interest, though West's detailed
descriptions of the costumes and their constituent parts
becomes increasingly wearing.
The
League of Extraordinary Gentlemen got a bit of
a critical pasting on its release and I'm actually surprised
by this, not because I think it's a particularly good film, but because
it's no worse than a good many of the other, equally formulaic
and derivative comic book action films out there. Critical
praise has been heaped on Guillermo del Toro's Hellboy,
for instance, a film that's every bit as overblown and
by-the-numbers in its own way. Both films are typical of modern action
cinema in that they are the filmic equivalent of a do-it-yourself jigsaw,
one constructed from parts lifted from any number of other sources
that when pieced together make up a complete but ultimately
very familiar picture. You can take the analogy further
if you remember that most modern day jigsaws are not hand
crafted from wood as they once were, but built from cardboard
and banged out by a machine.
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